See in Glossary formats on Android are Ericsson Texture Compression (ETC) and Adaptable Scalable Texture Compression (ASTC). See Texture Compression, Animation Compression, Audio Compression, Build Compression. The standard texture compression A method of storing data that reduces the amount of storage space it requires. For the element, Unity only supports the singleTask launchMode.This section contains compatibility information on Android App Manifest element attributes. If you upgrade an old project that uses Auto Graphics API to a Unity version that doesn’t include OpenGL ES 2.0 by default, then Unity disables Auto Graphics API and manually adds OpenGL ES 2.0 to the list. To add support for OpenGL ES 2.0, select Add (+) and choose OpenGLES2.This makes the Graphics APIs list appear. In the Rendering section, disable Auto Graphics API. Go to Edit > Project Settings and select Player.Unity doesn’t include OpenGL ES 2.0 in its built-in set of graphics APIs for Android by default. For information on how to add support for OpenGL ES 2.0, see OpenGL ES 2.0. New Unity Projects don’t support OpenGL ES 2.0 by default.This section contains information about the graphics APIs Unity supports for Android. Graphics API supportĪndroid devices support Vulkan and OpenGL ES. For more information, see AndroidSdkVersions. Unity supports Android 5.1 “Lollipop” (API level 22) and above. This page contains system requirements and compatibility information for Android development in Unity.
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